27/06/2023, 22:03
So pelo fato de:
duvido que aceitariam, ainda mais porque tem diversos modos, então acho que eles não removem objetos do mapa original.
Código:
RemoveBuildingForPlayer(playerid, 3244, 2535.0938, -2131.8750, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 3244, 2532.0313, -2074.6250, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 3289, 2484.4141, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3289, 2496.0625, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2503.1250, -2073.3750, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2515.4219, -2073.3750, 12.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3288, 2432.7266, -2133.0234, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3686, 2448.1328, -2075.6328, 16.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2475.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2482.0234, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2489.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2496.0938, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2452.9609, -2129.0156, 25.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3756, 2484.2344, -2118.5547, 17.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3755, 2484.2344, -2118.5547, 17.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 2432.7266, -2133.0234, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 2484.4141, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 2496.0625, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2452.9609, -2129.0156, 25.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3627, 2448.1328, -2075.6328, 16.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2489.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2482.0234, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2475.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2496.0938, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2515.4219, -2073.3750, 12.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2503.1250, -2073.3750, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 5855, 1095.6797, -1212.7813, 18.2891, 0.25);
RemoveBuildingForPlayer(playerid, 671, 2345.4609, -1022.9453, 56.1797, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2334.6563, -1006.6563, 57.6484, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2380.4297, -991.3359, 63.9219, 0.25);
RemoveBuildingForPlayer(playerid, 3425, -1437.6406, 2164.0234, 59.5234, 0.25);duvido que aceitariam, ainda mais porque tem diversos modos, então acho que eles não removem objetos do mapa original.


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